![]() Each one transports you to a new locale such as a wartorn Chinese village in the midst of a demonic battle, or to devil-infested swamps and woodlands. You make your way through a series of trials – six stages that seem to amount to a final exam for the devil slayer. I mean, so much so that she could not see to fight effectively. You start as Byleth, one of a group of female devil slayers, one with entirely too much fringe. ![]() The same cannot be said for Devil Slayer Raksasi, which limits its combat to a couple of barely animated thrusts, and loses its freshness within just a few hours. That’s a great path to take if your game’s gameplay is as rewarding as the average Souls game. In that way it takes from many other roguelikes/lites of the last decade and the Dark Souls franchise, in making story only marginally important to proceedings, and driving gameplay front and centre. So, giving you a synopsis of the story is a little tricky in Devil Slayer Raksasi. It takes a bit from both roguelites and roguelikes and melds it with a sort of Chinese Dark Souls feel. Devil Slayer Raksasi stands out from the crowd with its camera literally overhead, reducing your avatar, your Devil Slayer, to a head, shoulders and arms for the most part, and whatever weapon you happen to have equipped. When games are described as top-down, usually this means a kind of high-angle camera but at enough of a degree to see the whole character, their movements, limbs and animations. We take a look in the Finger Guns Review: Top-down camera and souls-like combat should make for an interesting take on the roguelike in Devil Slayer Raksasi.
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